ASPARA

The client wanted to create a new way of delivering content that would reach both millennials and veterans that ran After-School programs.

To do so, we designed this two-pronged approach that allowed users to interact with the material either through a side-scrolling platform game or a traditional eLearning course.

The user chooses their role, their avatar, then one of five after-school locations to explore. Along the way they collect funding for their after school program, gather keys of knowledge, all while avoiding the nefarious bad apples.

My Role

UI Design, UX Design, Animation, Illustration.

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